﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace sXNAke
{
    class Background : GameEntity
    {

        public Background(Texture2D img)
            :base(img)
        {
            
        }
        

        public override void update(GameTime gameTime)
        {
            
        }


        public override void draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(this.getImage(), this.position, Color.White);
        }
    }
}
